Staff Gameplay Designer

March 4, 2026
Application ends: June 3, 2026

Job Description

JOB DETAILS


REQUIREMENTS

  • Intuitive understanding of how second-to-second action games work and why people play them.
  • Excitement for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment.
  • Strong technical scripting skills and deep understanding of how game systems are engineered to provide robust tools for designers that optimize for meaningful player expression, designer control, and execution speed.
  • Strong understanding of combat animation; able to talk anticipation, follow through, character and timing, and their impact on game readability and balance.
  • Ability to creatively align with the team and then take initiative locally and externally.
  • Social intelligence, great interpersonal skills, and empathy for creative teams.
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity.
  • Ability to operate autonomously while holding a creative vision.
  • Ability to create plans and evaluations for meeting the experiential needs of the players and markets.
  • Outstanding oral and written communication skills.
  • Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter.

PREFERRED EXPERIENCE

  • Experience as a Senior or Lead Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building combat/character systems.
  • Experience hiring, training, mentoring, and managing peer and junior designers.
  • Experience delegating work or ownership of an area to multi-disciplinary peers.
  • Experience with PvP game design and balance for an active player base.

RESPONSIBILITIES

  • Build compelling second-to-second gameplay experiences through character sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation.
  • Lead a cross-discipline small team to build new playable characters or the core systems that enable the creation of future playable characters.
  • Review the content across teams and disciplines, giving feedback and direction to ensure competitive readability, best in class game feel, and compelling fantasies.
  • Create endearing playable characters that maintain IP quality, consistency, along with sandbox design principles.
  • Work with audio, effects, and animation to make in-game gameplay affordances clear to players.

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