Staff Motion Designer – 3D

September 17, 2026
Application ends: December 16, 2026

Job Description

REQUIREMENTS

  • 10+ years of professional experience in motion design, with a portfolio that shows mastery across 3D and 2D: not just execution, but conceptual thinking about how motion should move, feel, and unfold over time.
  • Advanced proficiency in Cinema 4D, Houdini, Blender, or similar 3D tools, including materials, texturing, lighting, and world-building.
  • Advanced proficiency in After Effects or similar 2D motion tools, with deep command of timing, easing, composition, and finishing detail.
  • Experience building and documenting motion systems or brand guidelines, not just one-off deliverables.
  • Comfort moving between big, high-craft brand moments and faster-moving product/UI and social work without losing quality.
  • A track record of art-directing or mentoring other designers, animators, or outside studios. This is a craft-first role, but you lead by example and raise the bar for everyone around you.
  • Genuine fluency with AI tooling as part of a creative practice, and a clear sense of where it helps and where craft still wins.
  • Exposure to scripting or procedural workflows (expressions, Houdini VEX, Python) is a strong plus.
  • Strong communication skills, able to clearly articulate concepts and creative decisions to internal teams, leadership, and external partners.
  • A natural leader: someone who thrives in a highly collaborative environment where the best ideas drive progress, not the most powerful voices in the room.

RESPONSIBILITES

  • Lead motion concepts for major product launches, campaigns, and brand moments, with strong 3D capability across product visualization, environments, objects, and brand worlds.
  • Build 3D worlds, materials, and textures that give our client biggest launches and brand moments a distinct, recognizable feel.
  • Lead product storytelling, title design, typography, transitions, diagrams, and UI motion, turning complex products into simple, compelling visual stories.
  • Define and build out our client’s motion design system: principles for typography, pacing, transitions, product UI, sound, and interaction, plus reusable behaviors and templates that don’t feel templated.
  • Explore motion in interactive contexts, and bring an informed point of view on where AI tooling can extend the team’s speed and craft without flattening it.
  • Build and champion AI-assisted workflows for motion and 3D, from generative pre-vis and storyboarding to texture, world, and asset generation, and share what’s working with the rest of Brand Studio.
  • Evaluate new AI creative tools as they emerge and make the call on which are worth adopting into the team’s pipeline versus which compromise craft.
  • Partner with Design, Writing, Narrative, and Production from concept through delivery, and act as a key cross-functional player on the brand’s biggest moments.
  • Personally lead high-level 3D and motion craft while art-directing specialist animators, 3D artists, and studios when additional depth or scale is needed.
  • Raise the motion craft of the broader Brand Studio through partnership, critique, and example: set the standard by doing the work, not just defining it.
  • Protect craft and coherence across every moving expression of the brand, from a 30-second launch film to a UI micro-interaction.

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