Software Engineer III – OpenXR Developer

March 26, 2026
Application ends: June 23, 2026

Job Description

REQUIREMENTS

    • 3+ years of professional software development experience (or equivalent).
    • Hands-on experience shipping 3D real-time applications such as XR, games, simulation, or visualization.
    • Practical experience with OpenXR core concepts including instance/session, swapchains, spaces, and actions.
    • Strong skills in C/C++ and/or C#, along with solid debugging abilities.
    • Experience with a real-time engine or framework such as:
      • Unity (C#) and OpenXR plugin ecosystem, or
      • Unreal (C++) XR pipeline, or
      • Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX.
    • Understanding of rendering and performance constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
  • Preferred :
    • Experience shipping at least one OpenXR-based app or feature to production.
    • Familiarity with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
    • Graphics experience with Vulkan/OpenGL/DirectX, shaders, and profiling tools such as RenderDoc or engine profilers.
    • Android XR experience including Gradle, NDK, JNI, or low-level platform integration.
    • Experience building reusable components or frameworks for XR interaction or app scaffolding.

RESPONSIBILITIES

  • Develop XR applications using OpenXR, covering architecture, implementation, testing, and iteration.
  • Build interactive features including:
    • Input handling (controllers, hands, action sets, haptics)
    • Scene and interaction systems (grabbing, ray interactions, UI in 3D)
    • Rendering and performance optimizations (frame pacing, latency-sensitive updates)
  • Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding via extensions).
  • Create clean, testable code and contribute to basic CI/build scripts as needed.
  • Debug runtime and device issues related to graphics, tracking, and input; provide clear reproduction steps and fixes.
  • Collaborate with product, UX, and engineering stakeholders; document designs and tradeoffs.

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