Senior Technical Artist
Job Description
REQUIREMENTS
- Professional Technical Artist experience in game development.
- Strong Unreal Engine experience, preferably UE5.
- Strong general knowledge of real-time game art pipelines and technical-art production.
- Strong experience with Unreal materials, shaders, rendering, or related visual systems.
- Understanding of real-time rendering, profiling, optimization, and performance constraints.
- Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
- Experience integrating and troubleshooting production assets in-engine.
- Demonstrated ability to solve problems spanning both artistic and technical concerns.
- Ability to independently investigate unfamiliar problems and develop practical production solutions.
- Strong communication skills and experience collaborating directly with artists and engineers.
- Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.
Nice to Have
- Python scripting or pipeline automation experience.
- Unreal Blueprint experience.
- HLSL or custom shader development experience.
- Experience with procedural tools such as Houdini.
- Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
- Experience building reusable tools or workflows for artists.
- Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.
- Experience shipping PC or console titles using Unreal Engine.
- Experience supporting multiple projects or production teams.
RESPONSIBILITES
- Provide hands-on technical art support across a range of game development and production needs.
- Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.
- Investigate and resolve visual, technical, performance, and asset integration problems.
- Integrate art assets and ensure they meet visual, technical, and runtime requirements.
- Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.
- Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
- Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.
- Support artists with technical setup, debugging, implementation, and optimization.
- Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
- Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
- Review assets and implementation for technical quality, consistency, and performance.
- Create documentation, examples, and reusable best practices for distributed development teams.
- Adapt to different technical-art needs as project priorities and production requirements change.
- Take ownership of technical-art problems from investigation through implementation, testing, and validation.
Are you interested in this position?
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