Senior Technical Artist

August 24, 2026
Application ends: November 21, 2026

Job Description

REQUIREMENTS

  • Professional Technical Artist experience in game development.
  • Strong Unreal Engine experience, preferably UE5.
  • Strong general knowledge of real-time game art pipelines and technical-art production.
  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.
  • Understanding of real-time rendering, profiling, optimization, and performance constraints.
  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
  • Experience integrating and troubleshooting production assets in-engine.
  • Demonstrated ability to solve problems spanning both artistic and technical concerns.
  • Ability to independently investigate unfamiliar problems and develop practical production solutions.
  • Strong communication skills and experience collaborating directly with artists and engineers.
  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have

  • Python scripting or pipeline automation experience.
  • Unreal Blueprint experience.
  • HLSL or custom shader development experience.
  • Experience with procedural tools such as Houdini.
  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
  • Experience building reusable tools or workflows for artists.
  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.
  • Experience shipping PC or console titles using Unreal Engine.
  • Experience supporting multiple projects or production teams.

RESPONSIBILITES

  • Provide hands-on technical art support across a range of game development and production needs.
  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.
  • Investigate and resolve visual, technical, performance, and asset integration problems.
  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.
  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.
  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.
  • Support artists with technical setup, debugging, implementation, and optimization.
  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
  • Review assets and implementation for technical quality, consistency, and performance.
  • Create documentation, examples, and reusable best practices for distributed development teams.
  • Adapt to different technical-art needs as project priorities and production requirements change.
  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

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